1. Morality (Good beats Evil)
By accident previously in the game Ralph ends up ruining a party to celebarate 30 years of his gaming running, because he was tired of being alone. All of the others that are involved in the game moved out of the game penthouse, allowing Ralph to move in. It shows that good beats evil, still leaving him alone, as they believe that's what he deserves.
2. Democracy
The rest of the game are grouping together, leaving him alone outside.
3. Positive Resolution
Ralph is at an AA meeting for being bad within his game. This shows a positive resolution as he's decided to turn up to change his life and make himself good. Shows it's a positive resolution, as something good is happening.
4. Intertexual Reference
Audience are shown a selection of different games. Shows a screen of the game Dance Mat. Shows a game that many people would of played when they was younger. It also would show nostalgia.
5. Dystopia
Hero's Duty - Showing how bad can happen and take over something good. Shown when the bugs are let lose in Sugar Rush. Could be expressing war, when one country goes to another to fight.
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