Friday 27 March 2015

Sophie Bishop - Creativity exam 1a

1a. Explain how your skills in the creative use of digital technology have developed over time. Refer to a range of examples from your media production in your answer.


The more we became aware of postmodern convention within digital technology the more creative we were. We became more creative over time in the following ways, we were original, superficial, used bricolage, used intertextual references, used simulation and consumerism. 

In the research and planning of our foundation portfolio we made an opening for a thriller, we used google and youtube to research possible intertextual references, in order to be inspired. We used youtube to watch Schindler's List, which was one of our main intertextual references. This gave us the idea of using the Pleasant Ville effect, an effect which excludes any colour apart from red, which I used Youtube to learn the effect and After effects and Final Cut to practise this for when it came to post production later in the project. This made our thriller opening hyper real, and represented danger throughout the only colour being red. We also completed some preliminary tasks such as recreating the title sequence to Dexter, so we used a camera and exported the footage onto final cut pro and edited this, this developed our skills to our advanced portfolio the next year. We also used blogger to present our portfolio, and after effects to create some of our effects and our production logo sequence.

In our advanced portfolio we made a music video we had the skills of using digital technology that we had developed throughout the foundation portfolio. We were able to then use more technologies in our research and planning. We again used Youtube, Google final cut pro and After effects, but this year we also used the television using MTV as research, we used Youtube to gains some intertextual references, including the 1975, using their Music video to chocolate to learn abut shot types for a music video, as well as their dull colour grading, which we practised on Final cut pro and After effects, also their website, we practised by researching how to use tools on Wix and also their digipak. We practised and researched different digipaks including Ellie Goulding and Taylor swift, so we had practise with the camera, exporting and Photoshop. So we had immensely developed from last years research and planning we were able to use more digital technologies and use ones we had previously used with more skills and confidence to make our preliminary task which was a remake of a Hot Chip music video.

We used final cut pro and after effects (the pleasant villa effects) to edit, add effects and colour grade our Thriller opening sequence, we developed our skills here so we could use this more confidently in our Music video. But we also used more technologies such as Wix and photoshop for our digi pak and website. We had more freedom in our advanced portfolio because we didn't have to stick to a code for a thriller, therefore we could use what every style, genre and image. We used the 1975 because they were also Pop Rock, had a rebellious image and had a target audience of 18-30 year olds, so we had a black and white colour scheme, this was because we knew the 1975 sell to our target audience, so if we followed this our product would sell to the consumer too. We developed the our style too so the video can be hyper real and superficial, so we learnt to use a green screen, and I learnt how to replace the green on photoshop, to make our character look like he is being reborn by falling in a cross position onto rail tracks, which makes this part look simulated as this is not realistic similar to a professional film or a video game. In our Advanced portfolio we need to be able to beat edit and lip sync, which we did not with our thriller, so we practised these skills in our preliminary task, hot chip edit.

We only used social media last year to receive feedback in our evaluation  but this time as well as the evaluation we used social media within the planning and research. Using Twitter to look for our target audience, to gain information on image, we also used Facebook in the evaluation. Our project this year was more post modern and developed our creativity by using different forms of media including social media. In our evaluation we used Survey Monkey then sent this to our target audience on Facebook and Twitter, we found out our target audience were too rebellious, shown by the low key lighting and dark costume, we found this  through audience members of The Archetypes by looking at their Twitter's friends. This made out campaign sell to our consumer, helping us with the style over the substance.

We had to develop our digital technology from last year, because contrasting to last year our brief was to create a campaign for an artists, so we had more freedom and didn't have to follow the conventions of a thriller. Our music video was a narrative conceptual so it was hyper real so we could challenge and break boundaries of artificial and real. There were also more techniques to learn so we had to develop our existing skills. The media i.e our music video is artificial and this is what sells, our world revolves around fake commodities.

Mock - Sophie Gordon

Explain how your skills in the creative use of digital technology developed over time in a range of examples from your media productions?

My use of creatively using the forms of digital technology has developed, gaining me skills between AS and A2. I feel this has allow me to produce more creative work that would now sell to an audience, as i've now become more aware of post modernism. This has allowed me to become more original with my ideas, and even through exampling intertexual references, having a more clearer idea of my own.

I feel that from AS my presentations skills have developed, this gained me an advantage when having to show my work to a range of audiences. For example during AS my skills were very limited, along using YouTube and Blogger as digital formats when presenting and in some ways producing my work, this lead to disadvantage as it would make my work appear to be less informative and lack in skill. This developed within A2 as I then was able to use more digital formats, using the small amount of skills I had gained the year before. I felt this made my work look more professional and when asking for feedback for audiences it would possibly sell more as their was more of a style and understanding there. Using a range of digital technologies that we had used before, we always experimented more and had the ability to use medias that we wouldn't of had the skills to use. For example using photoshop within our website and digipak, we knew it was important to make sure we had a strong image for our band, as we found that style is more important than the substance and that how image creates more money.

During our research and planning we found during A2 we used a lot more of digital technology to form our ideas. This came from being able to look at popular music videos online, via YouTube and then being able to see the popularity from the comments based below the artists work. We could also see feedback on other media formats, Twitter being the main source of this. To gain intertexual reference when creating the video, we also looked at films and television programmes to gain inspiration, this would be classed a modern structure as film and television were produced in the 1950's, this isn't post modern. We gained skill due to creating our thrillers, as we worked with more structure as we had less freedom, due to working closely with a brief and enigma code. This also helped when creating our Website and digipak as we knew we would have to base it strongly on media forms, to create the relationship with the audience that we needed, also making sure we expressed skill with a slightly technical website and digipak that looked well structured.

When gaining feedback from our audience it was important to use a variety of social media forms. During AS we only used YouTube, during A2 we knew it was important to use a range. For example Twitter, Instagram. We understood this was were our audience more than likely was going to form, as music is now being illegally downloaded instead of being bought in shops. By posting images and videos of our band, this created a stronger audience than we once had. We found it important to form a relationship with 'fans' as these were the people that would support the band and would the band the biggest profit (as they would being buying into a brand) this would be done by sales of merchandise, cd's, including digital downloads. 

This leads to how we then used digital technology with our main product, the music video. Our editing was basic within AS, as apart from the main thriller footage  we only used a slight grey scale, foley and soundtrack. The skills used within the task mentioned were rather basic, using sound clips from websites, when instead we should of created our own and used GarageBand to produce something that sounded more realistic and better. Within AS we decided to use more digital technologies, as this time around we wasn't so conformed to a structure and more power to create a less traditional format. Within our music video we decided to use green screen, to display our character falling onto a rail track, this idea formed from the idea of emptiness and how the traditional life there once was (married parents and two kids) didn't exist and this would create issues of some people.

From looking at my use of digital technology other the past two years, I found to be more creative with my ideas that it is key to be aware of postmodernism. As working with structure and not breaking boundaries, can show a lack of skill, which is something I developed after being exposed to postmodernism, and decided to look outside of the box.

Tuesday 10 March 2015

10/03/15

1. C grade - apply the PoMo concept - Jameson and style: Intertexuality, simulacra, style over substance, hypereality
B grade - analyse it - purpose and reason why is that PoMo - say why interetxuality is PoMo

Audience and text